Nope, there's no Freaky-Friday-esque spirit transfer. But seeing as Meg Cabot seems to want to keep most of the details under wraps, I won't give away the plot of Airhead any more than I already have. Let's just say that it's pretty darn cool. (Besides, if you really want to know, I'm sure you can find it online.)
Airhead is a thoroughly enjoyable book, not just because it's about a gamer geek trapped in the body of a supermodel, but because (despite what all the chick-lit-haters might say) Meg Cabot is quite a good writer. The heroine is likable, the supporting characters are amusing and believable, and the plot is clever and fun, though it occasionally dragged.
Airhead is the first in a trilogy, and it reads like it-- it seems more like the beginning of a story than a complete story in and of itself. This may bother some people, as it made the plot a bit slow at times. This format also means that readers (if they enjoyed the book) will be clamoring to read the second, because the end of Airhead seems more like (at risk of sounding clichéd) a beginning.
Airhead comes out on May 13.
All in all, I would say that Airhead makes a great light read. I give it four daggers out of five.
Glad that she is still residing in her own body, but also kind of wishing that she weren't because then she could have an adventure, and also writing very long sign-offs, and also, yours,